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Art/Design Technology

Roscoe Primary School's programme of study for Art and Design and Design Technology covers a broad range of media and techniques, ensuring that children of varying levels of ability are given the opportunity to achieve work of a high standard. These two subjects may be taught in alongside each other, however there are statutory requirements that each year group must be taught.

 

Art and design is covered in all years from Nursery to year 6, with Nursery and Reception following the EYFS framework and years 1-6 following the National Curriculum. 

 

Art and Design Purpose of Study:

Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As pupils progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation.

 

Statutory Requirements.

In Key Stage 1, pupils should be taught,

  • ​To use a range of materials creatively to design and make products.
  • To use drawing, painting and sculpture to develop and share their ideas, experiences and imagination.
  • To develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space.
  • About the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work. 

 

In Key Stage 2, pupils should be taught to develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.

Pupils should be taught:

  • To improve their mastery of art and design techniques, including drawing, painting and sculpture with a range of materials (for example, pencil, charcoal, paint, clay.)
  • About great artists, architects and designers in history.

 

 

 

Design Technology Purpose of Study:

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others' needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as Mathematics, Science, Engineering, Computing and Art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of it's impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation. 

 

Statutory Requirements.

Key stage 1. 

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts, (for example the home and school, gardens and playgrounds, the local community, industry and the wider environment).

 

When designing and making, pupils should be taught to:

Design.

  • design, purposeful, functional, appealing products for themselves and other users based on design criteria. 
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups, and where appropriate, information and communication technology. 

 

Make.

  • Select from and use a wide range of toold and equipment to perform practical tasks (for example cutting, shaping, joining and finishing).
  • Select from and use a wide range of materials and components, including construction matierials, textiles and ingredients, according to their characteristics. 

 

Evaluate.

  • Explore and evaluate a range of existing products.
  • Evaluate their ideas and products against design criteria.

 

Technical Knowledge.

  • Build structures, exploring how they could be made stronger, stiffer and more stable.
  • Explore and use mechanisms (for example, levers, sliders, wheels and axles) in their products.

 

 

Key stage 2.

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts (for example, the home, school, leisure, culture, enterprise, industry and the wider environment),

 

When designing and making pupils should be taught to,

Design.

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, and aimed at particular individuals or groups. 
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.

 

Make.

  • Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing) accurately.
  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

 

Evaluate.

  • Investigate and analyse a range of existing products.
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
  • Understand how key events and individuals in design and technology have helped shape the world. 

 

Technical knowledge.

  • Apply their understanding of how to strengthen, stiffen and reinforce more complex structures, 
  • Understand and use mechanical systems in their products (for example series circuits incorporating switches, bulbs, buzzers and motors).
  • Apply their understanding of computing to program, monitor and control their products. 

 

 

Below is an overview of this years Art and design and Design Technology curriculum. 

 

 

 

Art and Design and Design Technology curriculum overview

If you require more information about the Art and Design curriculum or Design Technology curriculum there are curriculum booklets available for you to look at in our school office. 

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